8/20/08

3D Scanning for Animation



After attending SIGGRAPH this year and talking with Dr. Paul Debevec about the subject I am convinced 3D scanning will progress more and more into the realm of motion-capture where the fields will merge within 5 years. With Image Metrics' release of Emily, a 3D face tracked onto an actor's head, we see the current state of the synergy. So far, the use of 3D scan data in animation has been to capture key poses, this still leaves simulations to drive the actual motion. By capturing the full performance in 3D, the best of both worlds can be had by being able to use the animation uncut and or pulling key poses off choice portions.

Are we there yet? Not exactly. It has been pointed out that Emily was still animated by humans using the scan data to target a face rig. But, it is a good running start for the industry's jump over the valley.

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